SimWiki
Politics Overview
File for office, campaign to win votes, then legislate once sworn in.
What you can do
- Run for office: Governor or Senator (per state) or President of the United States.
- Campaign: rallies (20 Energy), fundraisers (50), ads (5 + budget), polls, and surrogates.
- Legislate: sponsor bills, debate, vote, and respond to governor actions.
Election flow
- File for a seat (see /politics/elections/filing).
- Primary phase (if multiple candidates) → top candidate advances.
- General election decides the seat.
- Winner starts the next term on the scheduled date.
Campaign toolkit
- Rally: 20 Energy; target a voter group and issue for approval bumps.
- Fundraiser: 50 Energy; raises cash based on county, market, and skills.
- Ad: 5 Energy + budget (100k/500k/1M); shifts opinion in a media market.
- Poll: sample opinion to guide targeting (cost varies by route).
Legislating
- Bill statuses: hopper → scheduled → debate → voting → passed/failed → governor review → (veto override) → enacted.
- Seat-weighted votes decide chamber outcomes; governor can sign or veto.
- Pocket pass: if the governor does nothing by the deadline, a passed bill enacts automatically.
Where to go next
Tips & Tricks
- Bank Energy before key phases; regen is +2/hour.
- Sequence rallies → fundraisers → ads for compounding effects.
- Target media markets after building county support.
FAQ
- How long is each term? Vary by office: President (2 months); Senator (3 months); Governor (5 months).
- Does legislation actually change anything? Absolutely! Laws passed will affect the economy, public opinion, and likely the political career of your character.