SimWiki
Releasing Songs
Create a track, choose a genre, set marketing, and publish to start earning.
Steps
- Go to /music and open “Release Song.”
- Enter title and pick a genre.
- Select studio/production level (impacts quality); add marketing spend if desired.
- Upload file/lyrics if required by the UI (when enabled).
- Publish (costs ~10 Energy; cash cost depends on marketing/studio choices).
Quality drivers
- Skills: Creativity, Communication, Performance, Technical Proficiency.
- Studio tier: higher tiers improve base quality at a cash cost.
- Marketing: can improve traction; exact effect varies by implementation.
- Genre fit: pick a genre you plan to support with gigs.
After release
- Buzz starts low; perform gigs (20 Energy) to raise it.
- Daily revenue: paid from genre pools based on quality × buzz share.
- Monitor songs on the music page; keep an eye on buzz decay.
Tips
- Ship early, iterate: get a song out to start revenue, then improve skills for later releases.
- Pair releases with gigs within a day to kickstart buzz.
- Don’t overspend marketing if skills are low; skill practice is often a better long-term investment.
Where to go next
Tips & Tricks
- Don’t overpay on early marketing; invest in skills first.
- Pick a genre you plan to support with gigs soon after release.
- Quality matters long-term—upgrade studios when your cash flow supports it.
FAQ
- Can I edit a song after release? Song quality is set by skills/studio at release.
- When do earnings start? After the next daily rollup completes.