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Skills & Stats

Skills drive action outcomes across careers. Invest where you plan to act most, but keep a baseline to avoid weak spots.

The 10 skills

  • Charisma: Rallies, fundraising, persuasion
  • Communication: Speeches, debates, media, lyrics clarity
  • Creativity: Song quality, innovative actions
  • Networking: Investor/donor interest, relationships
  • Performance: Gigs, rallies, public appearances
  • Leadership: Political effectiveness, team direction
  • Analytical Thinking: Strategy, planning, some business calcs
  • Financial Acumen: Investor offers, business success
  • Resilience: Consistency, handling setbacks
  • Technical Proficiency: Execution quality, production polish

Starting points & practice

  • All skills start at 1; age grants more starting points to allocate.
  • Practice cost: $10,000 + 5 Energy per skill point (per practice).

How skills affect outcomes

  • Music quality: Creativity, Communication, Performance, Technical Proficiency.
  • Buzz growth: Performance and Charisma (via gigs), Communication (messaging).
  • Rallies: Charisma + Performance; targeting helps effectiveness.
  • Fundraisers: Charisma + Financial Acumen + Networking.
  • Investors: Financial Acumen + Networking + Leadership.

Where to go next

Tips & Tricks

  • Focus: Specialize 2–3 skills tied to your main actions.
  • Baseline: Keep Communication and Charisma reasonable for cross-domain interactions.
  • Cash gating: If low on cash, delay practice and do cash-generating actions first.
  • Pair practice with regen: practice when you have spare Energy but limited cash to act elsewhere.

FAQ

  • Can I edit skills? Not currently; allocate carefully and use new characters for radically different builds.
  • Is there a cap? 100 for each skill.