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Energy System

Energy is your daily action budget. Plan around hourly regen and the cost of each action to avoid stalling progress.

Basics

  • Pool: 0–100 Energy per character.
  • Regen: +2 Energy at the top of every hour (server time), capped at 100.
  • Spending: Most actions consume Energy immediately when executed.
  • Multi-character: Each character has its own Energy pool.

Common Energy Costs

  • Songs: Release a song – 10
  • Gigs: Perform a gig – 20
  • Rallies: Hold a rally – 20
  • Fundraisers: Host a fundraiser – 50
  • Practice skills: +1 skill – 5
  • Company actions: Found company – 20; Create asset – 30; Court investors – 50

Costs can change as systems evolve; check the action UI for the current cost before committing.

If You Run Out

  • Wait for regen ticks (+2 per hour) or switch to another character.
  • Use low-energy actions (reading wiki, planning, market research) that cost 0 Energy.

Where to go next

Tips & Tricks

  • Spend before cap: Avoid sitting at 100; you lose regen ticks while capped.

FAQ

  • Does Energy carry over? Yes. Regen keeps adding until 100; unused Energy stays with the character.
  • Do refunds happen if an action fails? If an action aborts before completion, the UI should not deduct Energy; if it does, report it.