SimWiki
Energy System
Energy is your daily action budget. Plan around hourly regen and the cost of each action to avoid stalling progress.
Basics
- Pool: 0–100 Energy per character.
- Regen: +2 Energy at the top of every hour (server time), capped at 100.
- Spending: Most actions consume Energy immediately when executed.
- Multi-character: Each character has its own Energy pool.
Common Energy Costs
- Songs: Release a song – 10
- Gigs: Perform a gig – 20
- Rallies: Hold a rally – 20
- Fundraisers: Host a fundraiser – 50
- Practice skills: +1 skill – 5
- Company actions: Found company – 20; Create asset – 30; Court investors – 50
Costs can change as systems evolve; check the action UI for the current cost before committing.
If You Run Out
- Wait for regen ticks (+2 per hour) or switch to another character.
- Use low-energy actions (reading wiki, planning, market research) that cost 0 Energy.
Where to go next
- Skills & Stats – understand impact before spending Energy.
- Resources – pair Energy with cash planning.
Tips & Tricks
- Spend before cap: Avoid sitting at 100; you lose regen ticks while capped.
FAQ
- Does Energy carry over? Yes. Regen keeps adding until 100; unused Energy stays with the character.
- Do refunds happen if an action fails? If an action aborts before completion, the UI should not deduct Energy; if it does, report it.