SimWiki
Music Overview
Release songs, boost buzz with gigs, and earn daily revenue from genre pools.
Loop
- Write & release songs (costs Energy + optional marketing/studio spend).
- Perform gigs to raise buzz on your songs (20 Energy each).
- Daily rollup pays revenue based on song quality and buzz share in each genre.
- Repeat with new songs; maintain buzz to keep revenue flowing.
Key stats
- Quality: Driven by Creativity, Communication, Performance, Technical Proficiency.
- Buzz: Raised by gigs; decays daily; affects revenue share.
- Genre pool: Each genre has a revenue pool split by song quality × buzz.
Energy & costs
- Release song: 10 Energy (plus optional marketing/studio cash spend).
- Gig: 20 Energy; affects buzz across your songs and generates cash.
- Practice skills: 5 Energy + $10k per point (improves quality over time).
Tips
- Ship early: release a song quickly to start earning while you improve.
- Maintain buzz: gig cadence matters—don’t let buzz decay to zero.
- Gig songs: your audience prefers if you perform your three currently best performing songs.
- Invest in skills: practice the four music skills for better performing songs.
- Diversify genres: you'll make the most revenue from less competitive but popular genres.
Where to go next
Tips & Tricks
- Time gigs before daily rollup to maximize revenue impact.
- Practice music skills early—quality lifts every new release.
- Stagger releases so you always have a buzz-worthy track.
FAQ
- Do old songs keep earning? Yes, if they retain buzz and quality relative to the genre.