SimWiki
Founding Companies
Start your business, set ownership, and prepare to raise capital.
Requirements
- One company per character.
- Energy cost: 20.
- Cash: minimal to found; growth will need more later.
Steps
- Go to /business and choose “Found Company.”
- Pick a unique and fictional name.
- Confirm founding (20 Energy).
Ownership
- Founders start with high ownership (e.g., 100%) before raising capital.
- Equity dilutes when you court investors; plan how much you’re willing to sell.
Next moves
- Court investors (50 Energy) to raise cash.
- Create assets (30 Energy + cash) to start revenue.
- Practice Financial Acumen/Analytical Thinking to improve outcomes.
- Governmental actions directly affect your profitability. Keep an eye on political actions and lobby for your interests as necessary.
Where to go next
Tips & Tricks
- Pick one market wedge and dominate before expanding.
- Budget energy: founding costs ~20 energy; don’t zero out.
- Lock an identity early; asset synergy compounds traction.
FAQ
- Can I lobby government officials? Absolutely!