DynamicSim logo
S

SimWiki

Player guide

Creating Assets

See how asset cost becomes market share and feeds the company’s daily revenue.

Open Creating Assets
On this page

Creating an asset

Creating an asset costs 1 Energy. The investment must be at least $1,000 and use $1,000 increments. A private founder pays from personal cash; a public company pays from retained earnings.

Asset cost represents productive scale

Within the same market and industry, an asset’s starting share is its cost divided by the total cost of all competing assets. Spending more increases the share, but competitors’ investments can dilute it later.

From share to revenue

Daily asset revenue begins with that market share and the sector revenue pool. It is then adjusted by the current business market, economy tuning, company age, company size, and industry tuning.

Mechanics

How results are calculated

These rules come from the game calculation. Live market values and event-specific settings can still change the final result where noted.

Base asset revenue

Rule

Asset cost ÷ total competing asset cost × business market modifier × sector daily revenue pool, followed by live economy multipliers.

  • Only assets in the same market and industry are used for the share denominator.
  • Startup and small-business multipliers can make early revenue larger than the unadjusted share.
  • The live report is the best source for the final amount because market and tuning inputs change.

Worked example

A $2,000,000 asset among $10,000,000 of assets in its market and industry has 20% base share. With a 1.1 business modifier and $5,000,000 sector pool, it reaches $1,100,000 before startup, size, industry, and global adjustments.

Want guided next steps?

Tutorials track your progress and guide your first actions.

Open Tutorials →

Related guides