Player guide
Creating Assets
See how asset cost becomes market share and feeds the company’s daily revenue.
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Creating an asset
Creating an asset costs 1 Energy. The investment must be at least $1,000 and use $1,000 increments. A private founder pays from personal cash; a public company pays from retained earnings.
Asset cost represents productive scale
Within the same market and industry, an asset’s starting share is its cost divided by the total cost of all competing assets. Spending more increases the share, but competitors’ investments can dilute it later.
Mechanics
How results are calculated
These rules come from the game calculation. Live market values and event-specific settings can still change the final result where noted.
Base asset revenue
Rule
Asset cost ÷ total competing asset cost × business market modifier × sector daily revenue pool, followed by live economy multipliers.
- Only assets in the same market and industry are used for the share denominator.
- Startup and small-business multipliers can make early revenue larger than the unadjusted share.
- The live report is the best source for the final amount because market and tuning inputs change.
Worked example
A $2,000,000 asset among $10,000,000 of assets in its market and industry has 20% base share. With a 1.1 business modifier and $5,000,000 sector pool, it reaches $1,100,000 before startup, size, industry, and global adjustments.
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